Marie Bountrogianni, Dean of the Chang School of Continuing Education, Ryerson, opening the ChangSchoolTalks, 2016
On Wednesday, February 17, the Chang School of Continuing Studies, Ryerson University, Toronto, put on an impressive one day conference, called ChangSchoolTalks, focused on experiential learning.
The day was organized into the following activities:
- opening keynote
- main ‘stage’ talks, of 10-15 minutes in length
- master classes of 45 minutes length
- brain dates: one-on-one mentoring on specific topics
Don Tapscott was the opening keynote speaker, who talked about rethinking learning for the networked age. For those who know Tapscott’s work, he covered familiar ground, claiming that higher education must respond to four key leadership challenges/ strategies:
- the technology revolution, in particular the power of networks and distributed knowledge (‘global intelligence’)
- the Net Generation, who are ‘wired to think differently’
- the economic revolution, the move from an industrial to a knowledge-based society
- the social revolution, including an increasingly unequal distribution of wealth.
He referred in passing to his forthcoming book, ‘The Blockchain Revolution, How the Technology Behind Bitcoin is Changing Money, Business and the World‘, but did not really tie it in to the world of higher education during his talk.
Although I don’t disagree with many of the points he was making about the need for universities to change, I didn’t really leave with anything that I didn’t know already, although others may have found it new and refreshing.
Stage talks were plenary sessions. For me, this was the best part of the day, in terms of what I learned. There were five excellent speakers who used their limited time (10-15 minutes) expertly:
- Arlene Dickinson, an entrepreneur famous as one of the dragons on the TV program ‘Dragons’ Den’, who talked about leadership
- James Paul Gee, from Arizona State University, who talked about how participants in multiplayer games collaborated and strategized to solve problems within the games. (I would like to have asked if there was evidence of these problem-solving strategies being successfully transferred outside games, into other kinds of learning environment, but I didn’t get the chance)
- Steve Gedeon, Associate Professor of Entrepreneurship and Strategy at Ryerson University, who talked about the pedagogy of entrepreneurship. This talk appealed to me the most, because Gedeon argued somewhat convincingly that the pedagogy of entrepreneurship (e.g. Lean Startup approaches to learning) could be applied to many other disciplines
- Michelle Weise, from the University of Southern New Hampshire, which is one of the fastest growing universities with one of the largest online programs in the USA. She talked about competency-based education. I have mixed feelings myself about competency-based learning, and it was interesting to hear her arguments for it.
- Marie Bountrogianni, the Dean of the Chang School at Ryerson, was the master of ceremonies, linking all the talks together.
What I liked particularly was the wide range of approaches and topics, with each one well delivered and clearly described in a very short time.
These were two sets of six to seven parallel 45 minute sessions covering the following topics:
- robot subjugation for beginners (Alex Ferworn)
- building an effective learning environment (me)
- building pathways through online competency-based education (Michelle Weise)
- handling reputation and shame in the social world (Boyd Neil)
- collaboration and creativity: a challenge in design thinking (Michael Carter)
- data visualization: what does your business look like? (Michael Martin)
- big data: a roadmap to be a data scientist (Ayse Bener)
- a discussion in learning in games (James Paul Gee)
- the 5Cs of a bustling peer-learning community (Christine Renaud)
- gamifying learning experiences (Jeremy Friedberg)
- introductory economics revisited (Eric Kam)
- ethos as a brand builder and driver for business (Deb Belinsky)
- if they build it…co-creation as education (Vincent Hui)
As always with parallel sessions, there was always a clash. Because I was giving one, I could go to only one other. However, the list of titles gives some idea of the diversity of ideas and topics covered.
I will say a little bit more about my master class in a separate blog post.
Software made available to the ChangSchoolTalks by the company E-180 enabled participants to book online a one-on-one face-to-face session with a personal mentor, i.e. with anyone attending the conference who had expertise that you would like to access. This was somewhat restricted by a very full agenda for the day, but turned out nevertheless to be very popular.
There was also a small but very interesting set of exhibitors, covering displays of virtual reality, smart materials ,an augmented reality sandbox, a 3D robot labyrinth, 3D printing, and serious gaming.
The ChangSchoolTalks was a particularly effective showcase for the interests and work being done at Ryerson University.
I came away from the day with my head absolutely buzzing. I was subjected to a torrent of fascinating ideas and developments. What I liked particularly was the diversity of topics, not all of which were specifically educational, but which nevertheless are significant for the future of education.
I would have like a little more time for informal networking, more time for questions and discussion with the ‘stage’ speakers, but there is a lot to be said for the fire hose theory of learning! I learned so much in such a short time, but really need to follow up on most of the topics.